Gemland's developers' position is to give a lot of development opportunities to players and freedom of action. Our task is not to introduce restrictive measures to cut the yield, but to bring new opportunities for the use of game currency, as a consequence of which the inevitable rise in the price of currency. All mechanics were calculated with this position in mind.
- Ambassadors Program. If you have your own channel about p2e - feel free to apply for the ambassadors program. We will review your channel and send you the terms and conditions.
- All of the money from the pass sale for marketing purposes.
- Consistently, 20% of all project revenue goes to marketing. (Buying advertising, allocating NFT for ambassadors' drawings, activity contests, supporting token liquidity and much more)
- Active referral system for each member of the project. 5% from each mine by referral.
- A large choice of areas of development in the project. (Heroes, Tools, Ships, Modifiers, Dragons, Land, Stocks)
- Good incentives not to sell surplus token to the market.
- 1.Mechanics of acquiring shares for passive resource mining.
- 2.Mechanics of land rivalry (PvP) to maintain the level of profitability.
- 3.Deflationary system of the project is designed to reduce the total production of tokens in the project, which will keep the trend of token growth.
- 4.Long development to the maximum NFT set.
- User-friendly, intuitive interface adapted to any device.
- Variety of mining modes (once an hour, once a day and risky daily mining with the probability of failure)
- Possibility to start mining once a day (without loss of income for pass holders)