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Heroes

Heroes are the main assets that players need to start mining Gemland currencies. To start the game, players must purchase them at our official pack sale or buy packs of heroes or heroes themselves from other players at the AtomicHub market.
Heroes have different rarity. The higher the rarity, the higher the mining multiplier.
Rarity | Multiplier |
---|---|
Common | 1 |
Uncommon | 3,1 |
Rare | 9,6 |
Epic | 29,8 |
Legendary | 92,3 |
Players can choose the race whose coin they want to mine and buy heroes corresponding to the chosen race.
Factions | Consume | Produce |
---|---|---|
Humans | ![]() ![]() ![]() | ![]() |
Elves | ![]() ![]() ![]() | ![]() |
Dwarves | ![]() ![]() ![]() | ![]() |
In addition, each type of hero has its own сonsumption ratios. Read more about this in the faction sections
Heroes without tools have 8 hours a day that they can spend on mining their own coins in any of the mining modes. If you add a tool, you will have 12 hours available.
If your hero has learned a profession and you set a tool, you will be able to mine resources in addition to coins. Choose how many hours your hero must spend to mine the currency you want. This opens up a lot of interaction possibilities in our game, which definitely increases interest.

Heroes are the only NFTs that generate coins in the game. Tools are the only NFTs that generate resources in the game and Dragons are the only NFTs that generate Gems in the game.
Each hero receives 45% of the profit per cycle. The remaining 55% is allocated to additional Gemland mechanics. The detailed scheme is below.

Movement of deductions of Heroes and Tools
Due to the deflationary system, production rates at each NFT will change over time. So we can't prescribe specific numbers for how much will be produced and in what period, but we have made a formula by which you can calculate the profit of all NFTs.
Profit = Amount of consumption * Rarity multiplier * Global multiplier * Mode multiplier * Account multiplier
Where:
Rarity multiplier - depending on the rarity of the NFT
Amount of consumption - varies depending on the deflation stage
Global multiplier = 1.2
Mode Multiplier - ( Hourly = 1 ) ( Daily = 0.95 )
Account Multiplier - Initially everyone will have 1, but you can increase it with experience points. You can find out more in the Experience section.
Net profit = Profit - Deductions (Referrals, Ships, Modifiers, Lands, Shares)
Rarity | Multiplier | Consumption \ Day | Total Income | Deductions | Net profit |
---|---|---|---|---|---|
Common | 1 | 200 | 240 | 22 | 18 |
Uncommon | 3,1 | 600 | 744 | 79,2 | 64,8 |
Rare | 9,6 | 1800 | 2304 | 277,2 | 226,8 |
Epic | 29,8 | 5400 | 7152 | 963,6 | 788,4 |
Legendary | 92,3 | 16200 | 22152 | 3273,6 | 2678,4 |
- 1.Mining every hour.
- 2.Sending for the day.
- 3.Sending for a day with a risk.
Each hour the player must collect the mined coins and send the character to start another cycle.
Send your character once a day. The coins you need are deducted immediately, and you receive income every hour in equal fractions for 12 hours.
Send your character once a day. In this case, the necessary resources are deducted immediately, but there is a risk of getting nothing for the day or getting much more than you could earn by mining every hour.
Last modified 3mo ago